![]() ![]() Again, go to the end of the hall and dig a row of four holes. Mine four more sets of stairs into this last row, extending your initial stairs down a floor. Repeat this until you're one row short of reaching the stairs. Wait for your miners to finish these holes completely before you do another row of four at the end of the now shorter hall. Dig another four side-by-side holes at the farthest end. Extend this into a straight hall, stay four-wide for the entire length. Go down one level and mine the walls (four abreast) directly in front of the stairs. ![]() Build four sets of stairs down in the holes. Start by digging four adjacent holes, in a line, along the bottom of a hillside. The multi-story arrangement is easy to customize since you can always dig down or build upward to make more lower or higher floors. Usually that puts the lower workshop at ground level, but not always. I start this at the depth that best accommodates my town. I like to stack floors: lowest to highest = living quarters (lower), needed raw goods (lower shop), workshop of lower tenant, workshop of higher tenant, finished products of lower shop used as raw goods for upper shop, living quarters (upper), finished goods of upper shop (roof). (You can, of course, add walls if you want them.) Just return down a level when you're done mapping it out, and build an upward staircase so your gnomes can reach the higher floor. If you go up one level, you can build a floor in the air. You do not need walls in order to create a second story. Stairs, although they look better with landings, do not require them for the gnomes to use them. You can build on top of existing walls as long as you go up one level and add a floor to the top of it first. Terrain_Inclines works like Terrain_Stairs.Terrain_Stairs is used to build upward stairs in empty space on the current floor or to add downward stairs into holes in the floor.Floors can be free standing (no ground underneath), but they will need stairs for your gnomes to reach them from below. Note this does not add the entire underlying block, just the floor covering. Terrain_Floors is used to add floors where none currently exist.Terrain_Walls is used to add new walls where none currently exist.Replace is used to change the type of floors and walls that are already present.Block floors may require deconstruction rather than removal. Remove is used to eliminate existing floors and ramps. ![]() Dig is used to create holes, stairs, and ramps down into existing ground.Note that while stairs and ramps automatically remove the floors above them, mining walls leaves the overhead floors intact. Walls made of block cannot be mined and must instead be deconstructed to be removed. Mine is used to dig through walls and to add upward stairs and ramps in existing walls. ![]()
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